The Quarter Pound is a specimen in Killing Floor 2. This boss fight consists of only phase 2 of the fight done during Hero's Welcome against the abomination. It is immune to all toxic forms of damage such as healing grenades, puke bile or Abomination farts. Should sprint when enraged (either at 75% / 50% / 20% HP mark or due to armor loss). For such a small and fast enemy Abomination Spawn has somehow decent amount of the health. It’s an unrewarding time waster, and an absolute damper on a good round of Killing Floor 2. The Abomination Spawn is a generic green colored poop-looking monster spawned by the Abomination boss. The cutscene for each boss contains the name, the boss taunting the players, and a random tip to help the players defeat the boss. killing floor 2 berserker. https://wiki.killingfloor2.com/index.php?title=Abomination_Spawn&oldid=5253. Description "Primary fire shoots saw-blades. Health loss percentage to trigger block: all difficulties - 0.01. At higher difficulties against AI, Killing Floor 2 already takes plenty of attention—you need a … Additionally for every armor piece loss (head, torso or spine) or upon reaching 75% / 50% / 20% health marks, Abomination will become enraged for total of 9 seconds. Abomination Spawn evade chances, per difficulty - 0.1 / 0.4 / 1 / 1. Maximum distance from player to initiate the Gorge attack and maximum Gorge range - 5m, for ZEDs - 7m. Additionally, until destroyed, its armor absorbs all the damage dealt to the body parts it protects. I hope that future bosses will feature more counter play and more uses for every perk. Rage Fart Attack Timers (Hard) = (X=1.25,Y=2.0), Variance = (X=1.15,Y=1.6). They are humanoid monstrosities created by Horzine CEO Kevin Clamely who the Specimens follow as their leader and father. Puke Mines are the small ground laying bombs that explode when stepped on. Specimens sometimes referred to as Zeds or Zombies are the main enemies of the Killing Floor series. Abomination wears 3 pieces of armor - on its head, torso and spine. Animation duration - 3.25s. Each armor piece has its own HP scale and absorbs ALL the damage dealt to respective body part. Fart that spawn the Abomination Spawn and Abomination Spawn explosion both have an AOE. This value and its variance changes lenearly from Y (when at 100% HP) to X (when at 0% HP). Explosion damage type - Explosive. Fart that spawn the Abomination Spawn and Abomination Spawn explosion both have an AOE. Killing Floor 1 only had the Patriarch, so the fact that there's more than one boss (four times as many as the first game now), and they're all different and unique, is a substantial upgrade already. Armor has same resistances as body. ... killing floor 2 abomination. Killing Floor 2 in 2020 "Halloween Map and stuff." Abomination Spawn is extemely vulnerable against all forms of the incapacitation except toxic poisoning. Note that Abomination does not have a head health and cannot be decapitated. Abomination Spawn does not resist and is not vulnerable to any forms of the damage except Bludgeon, Fire and Microwave. Gorge attack animation lasts for 3.25s and has effective radius of 700 units. Slaughter wave after wave of increasingly brutal experimental specimens with 10 different classes to … Rage Fart Attack Timers (HOE) = (X=0.75,Y=1.5), Variance = (X=0.65,Y=1.1). Multiple spawns have delay of 2 seconds. Abomination is not an easy boss and can a player’s downfall. Killing Floor is a cooperative survival horror first-person shooter on PC, Xbox, and PS4. On top of than nearly all non-melee attacks of the Abomination spawn the puke mines along the regular bloat bile. 2020-10-18: Among Us Clean Imposter "I Know who Did it this time." fire, explosives) have their damage split across all existing armor pieces for equal parts. Affliction multiplier - x0.2 (ZED takes only 20% of all incoming powers). The game follows the events of the original game and takes place all around the world (mostly in Europe) but also even outside of it. He is too Weak. Enemy Abilities: Increased health according to the number of players Killing Floor 2 brought back the Patriarch, as well as introducing four more bosses; Dr. Hans Volter, King Fleshpound, the Abomination and The Matriarch. All they do is charge at the player and explode in poisonous gas. Abomination spawn does not evade damage sources or upon taking damage. Ay, a good ol l4d2 map. Abomination Spawn does not resist and is not vulnerable to any forms of the damage except Bludgeon, Fire and Microwave. After the Linux version launched, all non-Steam servers were closed and the game became Steam exclusive. Fortunately they have a distinctive sound as they run around. It also does not take any toxic damage (such as from healing grenades) at all. AOE attacks (e.g. level 2. Stumble power - 1000. However, it does take 25% damage of it in Solo games, where ZEDs are more vulnerable to damage types that they resist naturally. https://wiki.tripwireinteractive.com/index.php?title=Abomination&oldid=13142, Pages using duplicate arguments in template calls. Every consumed ZED turns into Abomination Spawn. Sprinting required. However, Abomination Spawn cannot be decapiatated (calculation of extra damage on decapitation still happens, refer to step 9). Each armor piece has its own HP scale and absorbs ALL the damage dealt to respective body part. Which boss the players will face is random each game. Abomination enrages (duration - … Slaughter wave after wave of increasingly brutal experimental specimens with 10 different classes to choose from. It is not wise to underestimate this boss and here is how to handle him. Is that intended? Abomination have only one weak spot, which is the head. Just like the other bosses, Abomination has significant amount of the health which scales up with the additional players. Abomination Spawn will explode when it will be at least 250 units away from the player location. They are only encountered during the boss fight against the Abomination. The explosion is instantaneous and does not leave behind any toxic clouds. Notoriously difficult and notoriously fun! killing floor 2 … Damage resistance: Melee attacks - x0.9, Gun attacks - x0.9. Abomination / Krampus --Larger than life monstrosity --Consumes weaker Zeds to "transform" them into bile creatures --Heavily armored to protect base health New Boss - Krampus (Seasonal) / Abomination on Killing Floor 2 Roadmap There is a boss form of this enemy Krampus/Abomination. Abomination Spawn does not talk, but produces moaning sounds and sneezes on rare occasion. Abomination has an ability to destroy closed unwelded doors just by running (bumping) into them. Abomination has a chance to block upon taking damage or when being aimed at. DISCUSS HERE! Rage Fart Attack Timers (Normal) = (X=1.75,Y=2.5), Variance = (X=1.65,Y=2.1). Notoriously difficult and notoriously fun! Like the regular Fleshpound, it will enrage after sustaining a certain amount of damage. Pull speed - 300 units / second. Gorge attack animation lasts for 3.25s and has effective radius of 700 units. Minions (Cysts, Slashers and Alpha Clots ) constantly spawn during the boss wave. This page was last edited on 17 March 2018, at 21:44. wiki.tripwireinteractive.com's content is available under. range increases linearly). For such a small and fast enemy Abomination Spawn has somehow decent amount of the health. Killing Floor 2 is the sequel to Killing Floor. The Abomination is one of the four bosses faced at the end of a standard Killing Floor 2 survival game. Well, I can clearly see that the Abomination has been suffering plenty of bugs ever since it was released as Krampus (Hell, even the 'help' given to us was incomplete and it called 'Krampus' an 'Abomination?). Click on a date/time to view the file as it appeared at that time. They later were added to regular waves. Players may kill these monsters for their advantage: their on-death explosions cause significant damage to their "parent" (Abomination) when one wears some armor (20 times more than the explosion damage) and rather low damage (75% of explosion damage) when armor is gone. Killing Floor was initially released as an Unreal Tournament 2004 total conversion mod in 2005 and was later released as a retail version on May 14th, 2009 for Windows, May 5th 2010 for Mac OS X and Linux in November of 2012. killing floor 2 berserker guide. His Speed is way to slow, you can easy outrun him to avoid most Damage. Abomination has a chance to block or evade certain damage sources. The Abomination Spawn is a specimen in Killing Floor 2. He served the role of "Krampus" during the event, and then continued on as a regular boss after the event ended. Solo game block chance multiplier: Hard - x0.1, Suicidal and HOE - x1. XP value: Normal - 8, Hard, Suicidal and HOE - 10. Killing Floor is a cooperative survival horror first-person shooter on PC, Xbox, and PS4. The Abomination provides zero challenge, requires no strategy to deal with, and takes several minutes to kill. Abomination moves x1.62 times faster when enraged. Sprint speed, per difficulty, random, between (297 - 363) x (0.9 / 0.95 / 0.95 / 0.95). It also does not take any toxic damage (such as from healing grenades) at all. ZED mass = 400 units, Maximum falling velocity, units / second = 4000. Slaughter wave after wave of increasingly brutal experimental specimens with 10 different classes to choose from. Killing Floor is a cooperative survival horror first-person shooter on PC, Xbox, and PS4. It has only one goal - get to players as close as possible and explode into the shower of toxic acid. When zeds like the Clots grab you, the camera turns to the offending zed as the prompt for the melee bash appears. At 6 man HOE server Abomination has total of 28350 HP and up to 25210 shield HP divided between 3 armor pieces. Abomination enrages (duration - 9s) each time the piece of armor destroyed. Miscellaneous Information. It is a taller and stronger version of its normal counterpart that also wears armor, spawns walking bomb a like minions named Abomination Spawns and uses unique "Gorge" attack that pulls players toward it. Minimum interval between two Gorge attacks - 5s. Fart Attack Timers (Normal) = (X=5.0,Y=11.0), Variance = (X=3.0,Y=6.0). Abomination wears 3 pieces of armor - on its head, torso and spine. Abomination does not have head health and cannot be decapitated. The game was in early access since the April 21st, 2015 on Steam and was fully released on November 18th, 2016.In Killing Floor 2 players descend into continental Europe after it has been overrun by horrific, murderous clones called ZEDs that were created by the corporation Horzine. However, it does take 25% damage of it in Solo games, where ZEDs are more vulnerable to damage types that they resist naturally. Now, I was playing solo on HoE trying to level up my Firebug and as soon as I took down the Abomination's helmet, he instantly died. Explosion damage - 15, radius - 4.5m, falloff - 0 (none), animation duration - 0.67s. Abomination does not really have any battle phases, however it become more aggressive when lose health - the less health it has the more frequently it fasts and uses Gorge attack as well as it start sprinting from the greater distances from players. Also sprint within range of 5-25 meters from players starting from only 5m at the full health and ending up with the sprint range of 25m when it almost dead (i.e. Xmas_kf2_abomination.jpg ‎ (455 × 500 pixels, file size: 110 KB, MIME type: image/jpeg) File history Click on a date/time to view the file as it appeared at that time. So i played like 50 Games against this fatty. Normally Abomination Spawns do not appear during the regular waves and are only encountered when players fight Abomination, however in some waves of Nuked in objective mode they come out in play as a replacement to Alpha Clots. It originally was exclusive to the Poundamonium Weekly Outbreak as minions to the King Fleshpound. Flavor Text "Originally designed by Horzine's SDS group, … Abomination also tries to pull players toward it, such attack named "Gorge" - dragged player being completely immobilized akin to Vortex Attack of the PvP Siren,slowly moves towards Abomination and then takes moderate bite damage. 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